CASTLE DEFENCE ============== A Sven Co-op map by Ben "generic" Meakings. Contact - b.meakings@gmail.com Website - http://bmeakings.dyndns.org/ _______ / About \______________________________________________________________________ | | | Your team is protecting a nuclear warhead being stored in a heavily fortified | | castle. Fight off the waves of attackers and don't let them destroy the bomb. | | You can use the tactical console to activate the castle defences and call for | | reinforcements to assist you, but there is a time delay between each use so | | use them wisely. The more powerful the reinforcement the longer the delay. | | | | Map type: Invasion | | Players: 4 - 6 recommended (12 spawn points) | |_______________________________________________________________________________| _______ / Notes \______________________________________________________________________ | | | Feel free to redistribute this map pack, but in its entirety and without any | | modifications. If you wish to publish it please contact me first. | | | | This map uses detail textures. In order to use them you must have it enabled | | by setting r_detailtextures to 1. Set it back to 0 to disable. | | | | This map was made for the Sven Co-op mapping contest. I originally started it | | before SC 4.0 came out but progress was very slow. The contest encouraged me | | to resume working on it. | | | | Build time: About 8 months | | Editors: Valve Hammer Editor 3.5, Wally | | Compiler: SHLT 3.6 | | Compile time: Approx 5 minutes | |_______________________________________________________________________________| _________ / Credits \____________________________________________________________________ | | | Detail texture credits can be found in gfx\detail\sc_castle | |_______________________________________________________________________________|