## Sven Co-op map CFG file - gitfest6 ## Map Author: (GIT)r-man | gitrman@svencoop.com ## Thanks to Sniper for this config file and mapping pointers ## Place starting weapon_ and ammo_ cmds here (players spawn with them) ## Ammo cmds MUST have a number after them!, as with the 9mm cmd below. ## Can also use 'item_longjump', and 'nosuit' (Nosuit not recommeded!) weapon_glock weapon_crowbar weapon_uzi ammo_9mm 5 ## 'Skill 1' is normal, 'Skill 2' makes monsters harder to kill, ## 'Skill 3' makes monsters harder to kill, and players easier to kill. skill 2 ## Set to 0 if there's only one spawnpoint (Use for single-player maps) mp_multiplespawn 1 ## Set to 0 if you DON'T want players to get frags for killing monsters mp_monsterpoints 1 ## Map time limit, in minutes mp_timelimit 40 ## Map frag limit. Not recommended in most circumstances! mp_fraglimit 0 ## Setting of 1 allows players to use flashlight mp_flashlight 1 ## Setting of 1 enables 'realistic' falling damage mp_falldamage 1 ## Setting of 1 forces players to respawn about a sec after death mp_forcerespawn 0 ## Setting of 0 makes weapons disappear after they're picked up ## (They'll respawn after a while, like ammo does). mp_weaponstay 1 ## Radio: 0=Grunt voice, 1=Scientist voice, -1=Disabled mp_radiovoice -1 ## 1 allows people to jump higher using Gauss gun mp_allowgaussjump 0 ## Physics stuff. ## Don't change unless you know what you're doing!! sv_accelerate 10 sv_airaccelerate 10 sv_airmove 1 sv_friction 4 sv_gravity 800 sv_maxspeed 310 sv_wateraccelerate 10 sv_waterfriction 1