Welcome to Fail Mountain By Adam "AdamR" Reece Last Updated: 4th June, 2009 Version: Beta 2 A lot of work goes in to producing a map and it's content. Please do not steal content from this map without permission from the original creator. If you ask nicely we normally say yes :) .: Description :. Yes I like omg 2 a lot. If you play this map you will see that. This map is kind of like it, but more orientated to my likings. This was meant to be a piss-about type map, but I ended up adding various puzzles/challenges to unlock more secrets and bonuses. You have to do the puzzles in order. Feel free to just piss about and die a lot if you like. Starting hint: look the other side of the pond from where you start for a special item, then check out the two places that the item lets you get to. There is no ending, you just have to keep DYING until the time runs out. You will know when you've reached the awesome people only room though. This map was started out of complete boredom and a desire to practise my mapping skills. Pro tip: the "reset sound" button at the start restarts all ambient sounds for all players, except radio music as they have their own buttons. Use this if ambient sounds sound a bit odd (this reset action also occurs whenever a player respawns). .: Server Administrators :. You can teleport or no-clip to co-ordinates "0 0 -2048" to reach some controls can only be reached by using such a plug-in or cheat to do so. You can find it easily by no-clipping down directly from the fail cave. Also if you want to host this map, you MUST have the proper configuration file that specifies the location for the global model replacement list (gmr file). If you don't, the map will not load on account of exceeding the 512 item limit. .: Credits :. Map created by Adam "AdamR" Reece. http://www.reece-eu.net Find more of my maps at the Sven Co-op Maps Database. http://scmapdb.wikidot.com/mapper:adamr Thanks to Multiplay's Sven Co-op community for supporting this map. http://sc.multiplay.co.uk/ Thanks to Puchi for helping me out with various entities. /me feeds Puchi a cheeseburger om nom nom BMT for some crazy weed-scrambled ideas, and the fish music. (EVEN THOUGH HE STOLE IT HIMSELF LIKE A MOTHERFUCKING CUNT FLAP!!) Most of the music came from these maps by Turrican (mega thank you). omg2beta2; secretcity2; secretcity4beta; secretcity5beta Also thanks to CryoKeen for letting me use music from his new map too. keenbday_part1 "Those Mountains Again" sky map by Chalupamonk at Atmosphere. http://www.planethalflife.com/atmosphere/ The Wad Father for supplying the ruins/temple style textures. http://www.planethalflife.com/wadfather/ The following models came from http://thedoenerking.myexp.de/ Unfortunately the website is no longer up. bush; tree; tree4 .: Testers :. Thanks to the following testers for their time helping me test this brilliant map: (in order of who played the map first) * Liv3d * RetroFish (fuk yea, seaking!) * Decca * Dynamite * amnizu * Rich-Kane * Leiche * bluefire40 * BMT * z4nd * erska * Sedien * Mushroom Sorry if I haven't listed you here and you did test it. Give me a poke (contact me) and I will amend the tests credits for the next map release. .: Known Issues :. You can see green blocks through the sky near the bottom of the map (under the desert islands), and the lava underneath the fail cave. This is due to a model limit as many blocks are grouped as one entity, or the entitiy is just big. There was some CVAR you could change to fix this, but I forgot what it was. You may experience low/choppy FPS while standing on the ice tower while looking back at the mountain. This never happened on Sven Co-op 3 with default graphics settings, I'm convinced it's a high-quality graphics setting shipped with Sven Co-op 4 causing this. Please let me know if you find out what it is. Please use this thread to report new bugs: http://www.svencoop.com/forums/showthread.php?t=36769 .: Changelog :. Beta 2 (4th June, 2009) -- General * Added administrator control room only accessible via the no-clip cheat or a teleportation plug-in (co-ordinates 0 0 -2048) * Added take sprite over the 2 hookshots near the start * Added two rocks near the spawn area to provide some cover from a player spawn killing with a laser gun * All damage values tweaked to guarantee death when required * Desert teleporter now says blast instead of destroy, to hopefully stop players trying to crowbar it all the time * Fixed clipping problems on the desks in the two towers * Laser guns now move slower and fire less frequently to help lower repeated spawn killing * Mini-turrets in the two towers and cave control rooms are now enemy class, usable from the administrator room, regenerate health, and away from the windows to minimize firing through them * Puchi teleporter trap now lasts 8 seconds instead of 5 seconds * Water and lava is now less transparent as I decided it was unrealistic to be so clear * Zillions of other tiny tweaks nobody would notice Puzzle 1 * Swapped the M16 at the end for 2 batteries to free up 4 more model slots, and the batteries will be more useful Puzzle 2 * Moving platforms now move 50% faster Puzzle 3 * Added sprites to inform players that bubble jets provide air Puzzle 4 * Ice is more transparent, as it's only ice... not rocks * Moved explosives sign nearer the blastable ice wall to provide a more clear hint and prevent bouncing back into the ice jets Puzzle 5 * Added some sort of clue to the valid path in the quicksand area * Quicksand area is no longer straight to prevent a single long jump to bypass it * Raised a clipping brush at the bottom of the slope to help prevent fall deaths when sliding into a pit * Raised a clipping brush in the quicksand area as it was below the sand line, creating a water splash when walked on * Sky area is larger to allow higher jumping Puzzle 6 * Added display to show which crystals have been found * Altered the glow colour of fake crystals to make them more distinguishable from real crystals * Informed players that they need to get to the end of the maze after finding all the crystals * Nombles now move around quieter by 50% and faster by 50% Beta 1 (19th May, 2009) -- N/A (first public release) Adam's 22nd birthday :D .: Thanks :. Thank you for downloading and playing this map, I hope you enjoy playing this map as much as I did creating it. More information about this map including reviews, screenshots, ratings, and comments is available at the Sven Co-op maps database: http://scmapdb.wikidot.com/map:fail-mountain Adam Reece [adam@reece.myzen.co.uk]