##================================================================## ## Default Map Settings Configuration File ## ## VERSION: Sven Co-op v4.0 ## ## ## ## You can use this file as a basis for settings in your own map. ## ## ## ## IMPORTANT: DO NOT REMOVE THIS FILE! ## ##================================================================## ##*****************************## ## PLAYER START SPAWN SETTINGS ## ##*****************************## ##-----------------------------------------------------------------------## ## Specify all: items, weapons, and ammo that players start with, here. ## ## E.g. To have a player spawn with an Uzi, add: weapon_uzi ## ## ## ## When supplying ammo, a number amount must be placed at the end. ## ## E.g. 'ammo_9mm 1' will supply 1 clip of ammo to the spawning player. ## ## ## ## Can also use: 'item_longjump', 'nosuit', 'nomedkit' ## ## (Nosuit and nomedkit are not recommended.) ## ##-----------------------------------------------------------------------## weapon_crowbar weapon_glock weapon_shotgun weapon_357 ammo_9mm 7 ammo_buckshot 8 ammo_357 6 startarmor 0 starthealth 100 ##----------------------------------------------------------------------## ## Number of units to raise player spawn point positions. ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## plrstart_zoffset 0 ##*****************## ## SERVER SETTINGS ## ##*****************## mapcyclefile mapcycle.txt ##----------------------------------------------------------------------## ## Skill Level ## ## 'Skill 1' - "Easy" skill level. ## ## 'Skill 2' - Monsters have more health and deal more damage. ## ## 'Skill 3' - Players and Monsters both deal much more damage. ## ##----------------------------------------------------------------------## skill 2 ##----------------------------------------------------------------------## ## When the player looks at a monster in the game: ## ## 0 = No information about the monster is displayed. ## ## 1 = Information is displayed. ## ## ## ## Default: 1 ## ##----------------------------------------------------------------------## mp_allowmonsterinfo 1 ##----------------------------------------------------------------------## ## Specifies how many seconds players must wait before they can respawn.## ## ## ## Default: 6 ## ##----------------------------------------------------------------------## mp_respawndelay 2 ##----------------------------------------------------------------------## ## Set to 0 if there's only one spawnpoint available on the level. ## ## ## ## Default: 1 ## ##----------------------------------------------------------------------## mp_multiplespawn 1 ##----------------------------------------------------------------------## ## Map time limit, in minutes. ## ## 0 = time limit is disabled. ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## mp_timelimit 0 ##----------------------------------------------------------------------## ## 0 = frag limit is disabled. (Recommended) ## ## ## ## Above 0 = specifies number of frags a player must get to end the map.## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## mp_fraglimit 0 ##----------------------------------------------------------------------## ## 1 = Players can use their flashlight on the map. ## ## 0 = Players can not use their flashlight. ## ## ## ## Default: 1 ## ##----------------------------------------------------------------------## mp_flashlight 1 ##----------------------------------------------------------------------## ## 1 = Players receive 'realistic' falling damage. The faster a ## ## player falls, the more damage he/she will take on impact. ## ## ## ## 0 = Players will only take a maximum of 10 damage per fall. ## ## ## ## Default: 1 ## ##----------------------------------------------------------------------## mp_falldamage 1 ##----------------------------------------------------------------------## ## 1 = Weapons will stay on the ground after they're picked up, ## ## so that other players may also pick them up. ## ## ## ## 0 = Players will have to wait until the weapon respawns, ## ## if someone gets the weapon before they do. ## ## ## ## Default: 1 ## ##----------------------------------------------------------------------## mp_weaponstay 1 ##----------------------------------------------------------------------## ## 1 = Monsters will NOT gib from explosions. ## ## 0 = Explosions can gib monsters. ## ## ## ## Added for the madwhack physics. ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## mp_noblastgibs 0 ##----------------------------------------------------------------------## ## 1 = Players can use the Banana Bomb. ## ## 0 = Players can not. ## ## ## ## Default: 1 ## ##----------------------------------------------------------------------## mp_banana 0 ##----------------------------------------------------------------------## ## Setting this to 1 will prevent players from jumping high into the ## ## air via secondary gauss fire. ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## mp_disablegaussjump 0 ##----------------------------------------------------------------------## ## 0 = Players can not grapple onto monsters. ## ## Only headcrab-sized monsters are pulled to the player. ## ## ## ## 1 = The grapple works the same as it does in Opposing Force. ## ## It pulls the player to all monsters (except headcrabs and below) ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## mp_grapple_mode 0 ##----------------------------------------------------------------------## ## 0 = Players can grapple onto other players. ## ## 1 = Players can not grapple onto other players. ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## mp_disable_player_rappel 0 ##----------------------------------------------------------------------## ## 0 = New autoclimb feature to aid with player towers, ## ## getting around blocking players, and assisting player movement. ## ## Hold the Jump key to climb onto ledges/players. ## ## 1 = Players are not assisted with climbing. ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## mp_disable_autoclimb 0 ##----------------------------------------------------------------------## ## 0 = Player weapon damage will be adjusted slightly based on the ## ## current number of players on the server. 2 players do extra ## ## damage, 5-8 players do normal damage, 9+ players do less damage. ## ## 1 = Players do normal damage whether there are few or many. ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## mp_disable_pcbalancing 0 ##----------------------------------------------------------------------## ## 0 = Players can pickup a second Uzi to use Dual Uzis ## ## 1 = Players can not pickup a second Uzi to use Dual Uzis. ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## mp_no_akimbo_uzis 0 ##----------------------------------------------------------------------## ## 0 = Normal weapon function. ## ## 1 = Alt fire attaches/removes silencer. Needs compatible v_ model! ## ## (With same bodygroups/animations as hunger/v_hunger9mmhandgun.mdl) ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## weaponmode_9mmhandgun 0 ##----------------------------------------------------------------------## ## 0 = Normal weapon function. ## ## 1 = No scope/zoom. ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## weaponmode_mp5 0 ##----------------------------------------------------------------------## ## 0 = Normal weapon function (auto-fire) ## ## 1 = Double-barrelled mode (alt-fire fires two barrels as in HL1). ## ## Requires a v_ model that supports double-barrelled fire! ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## weaponmode_shotgun 0 ##----------------------------------------------------------------------## ## 0 = Normal weapon function ## ## 1 = No exploding crossbow bolts. ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## weaponmode_crossbow 0 ##----------------------------------------------------------------------## ## 1 = Players will be able to drop their weapons. ## ## 0 = Players will not be able to drop their weapons. ## ## ## ## This setting is useful if you have a class based map, and you prefer ## ## that players not swap weapons with other players. ## ## ## ## Default: 1 ## ##----------------------------------------------------------------------## mp_dropweapons 1 ##----------------------------------------------------------------------## ## 0 = Nothing can damage friendly monsters. ## ## 1 = Friendly monsters can take damage from anything. ## ## 2 = Friendly monsters can take damage from anything but players. ## ## ## ## Default: 1 ## ##----------------------------------------------------------------------## mp_npckill 1 ##----------------------------------------------------------------------## ## 0 = Once the spawn delay has ended, players choose when to respawn. ## ## 1 = Players are forced to respawn once the spawn delay has ended. ## ## ## ## Default: 0 ## ##----------------------------------------------------------------------## forcerespawn 0 ##----------------------------------------------------------------------## ## Optional commands overriding the map's worldspawn properties: ## ## (EXAMPLES ONLY! No need to use these normally). ## ## ## ## globalmodellist "path/file.txt" ## ## Sets the globalmodellist file, for replacing models globally. ## ## Root directory is "/models/MAPNAME/". Use ../ if necessary. ## ## ## ## forcepmodels "gordon;gina;helmet;barney;robo;etcetera" ## ## Restricts players to the listed player models on this map. ## ##----------------------------------------------------------------------## ##----------------------------------------------------------------------## ## Physics Settings. ## ## Note: You probably shouldn't change these settings. ## ##----------------------------------------------------------------------## sv_accelerate 10 sv_airaccelerate 10 sv_airmove 1 sv_friction 4 sv_gravity 800 sv_maxspeed 270 sv_wateraccelerate 10 sv_waterfriction 1