//lights.rad //Add any custom "Texture light" Values into the end of this file //Example - //custcompscn 255 255 255 1000 //This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness //Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind //when you are complieing your map WHITE 255 255 255 100 +0~FIFTIES_LGT2 160 170 220 5000